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Good morning. Welcome to day <<print $scary_dates[$day]>> of social distancing. You <<set _sleep = $sleep[random(0,3)]>><<print _sleep>> You look out your window.
<<set $weather to weatherSetter()>>
It is <<print $weather>>
[[You get out of bed|pick_your_partner]]<<set $sleep = [
"slept deeply, completely.",
"slept restlessly. You felt eyes on you.",
"dreamed. Your dreams have been more vivid since this began.",
"tried to sleep, but failed. Why can't you sleep lately?"
]>>
<<set $day = 0>>
<<set $sanity = 8>>
<<set $health = 8>>
<<set $resources = 8>>
<<newcycle 'time' 2>>
<<phase 'morning' 'afternoon' 'evening' 'night'>>
<</newcycle>>
<<set $family_opts = [
"leave. ",
"pick a fight.",
"sit in silence.",
"avoid your family.",
"watch the news with your mom.",
"watch a movie together.",
"spring clean together.",
"cook with your family.",
"play board games with your family.",
"call your grandmother.",
"talk."
]>>
<<set $partner_opts = [
"pick a fight.",
"fuck.",
"cook together.",
"call your partner's parents.",
"talk."
]>>
<<set $cat_opts = [
"kill your cat...",
"lock up your cat.",
"direct a tip top of your cat.",
"show off your cat on woosh.",
"curl up with your cat.",
"play with your cat."
]>>
<<set $morning_opts = [
"go back to bed.",
"scroll through tweeter.",
"eat weird shit from the fridge.",
"play zoo crossroads.",
"go groccery shopping.",
"make fluffy coffee.",
"work on your personal project."
]>>
<<set $afternoon_opts = [
"nap.",
"try to plan a woosh call.",
"plan what you'll do when this is over.",
"make lunch.",
"learn tip top dances.",
"write a letter.",
"go groccery shopping."
]>>
<<set $evening_opts = [
"stare at a wall.",
"head to bed early.",
"watch Tiger Monarch.",
"rise bread for tomorrow.",
"have a woosh dinner date.",
"meditate."
]>>
<<set $night_opts = [
"woosh online date.",
"go to a quarantine club.",
"scroll your phone.",
"stare at the ceiling.",
"marie kondo your life.",
"online shop."
]>>
<<set $nice_opts = [
"sit outside, six feet from your neighbors.",
"sit on your porch.",
"eat outside.",
"string up your hammock.",
"take a hike."
]>>
<<set $gray_opts = [
"console your plants.",
"watch livestreams of penguins.",
"plan a vacation.",
"try an at home exercise routine.",
"go on a walk anyways."
]>>
<<set $rain_opts = [
"rearrange your furniture.",
"pace.",
"write your will.",
"cut your own hair.",
"list what you'll do when this is over."
]>>
<<set $scary_dates = [
"ẗ̴̺͙̣̦́ḩ̵̨̛̥͇̘̰̎͐̊͂͆̀̆̍͗̅͆̀i̶͇̤͈͈̮̾͑͂͋͋́̒́́̚ŕ̴̛̙̹̅̏̐̃̒̊̃̕͝t̶̡͔͕̼̻̥̰̬͇̘͂̅̀̋ͅy̶̛̞̰̍͋͑̿̆",
"t̷̨̧̫͙̳͚̩̝̭̣͇̬̩̗̽̑̉h̵̨̧̗̮̟͚̹̮̗̣̫͖͌̏͗į̶̤̬̝̺̦̫̘̦̩̿́͆̇̌r̴̢̲̱͉̬̝͛͒̎̍͌̓͂̽̉͝t̷̨̢̨͈̻̺͙͉̫̥̬̺̙̍́̏͊͒̑͑̑̿̃̚͜͝͝͝͝y̸͚̼̠͉̩͔̰͉͍̣̳̞̞̙̰̏́́͐̀̓̄̓͋o̶̲͚̣̒n̴̢͈̝̞̫̬̱̿̑̎ȅ̷̝̋",
"ṫ̶̢̬̳̞̜̜̺͓̖͙̿̃̍̇̆̕h̵͔̼̮͓̜̀͜ĭ̴̧̜͔̻̝̯͎̭̰͍̹̳̌̀͋͑̀̓̈͌̓̐̂̏͘r̴̛̼͔͙̙͇̠̗͇̈̊͐̇̎̏t̶̨͕͉̜͖̞̣͓̭͔̖̦͑̔͒̇̀̌́͂̆̔͂̈́͒̎̚ͅy̶̢̧̧͈̤̞͇͎̝̘̼̑̌̑̑̔̇́͒̍͛̔̽͜͝ţ̶͉͈̜͉̳̱͖̲̮͎͎̼̽̓̀̒͐̍̐͛̐͛̏͆̈́͜͝w̷̢̢̨̡̡̗̠̭͇͎̞̟̠̥̽́͌͗͒̉́͐͠͠͠ǫ̴͎͙̦́̅̌̒͆̅͑̅̐͛̾̚",
"t̵̛͉͖̙͎͎̿͗̔́͂͆̽͗̑̑̌̌́̚ͅh̴̪̙͎͈̠͉͊̿̐̈́̔̂̅̑͒̀̐̚͠ͅi̵͎͑̈̕͜r̶̭̲͑̍̽͐͋̾͗͑̓̃̓̿͝͝͝t̶̡̜͙͍̗̺͇͒́̉̐̈ÿ̵͓́̓̌́̂̍t̶͍͚̓̾̔̒̂̈́͐͌̉̈́͝͝͝ḧ̷̢̤̭́̏͝r̵̢̘̱̣͎͙͎̊͗̾͜͝e̶̢̡̡̛̮̝̹̖͍̼̪̱̪̠̪̤͌̈̈́͂̋̀͒́͗͊̓̓͠͠ȩ̵̛̟͎̞̒̂̒́̓̋͐͗̍̈͛͐͌̂",
"t̷̯̪͙̥͕̥͒̌͜͝h̶̻̺̜͕̫͗̇̈́̿́́̈i̷̬̘̼̹̭͉͆͋̀̏̀̓̈͑͆̐͠r̸̡̨̨̗̞͍̙͈͖̜͊̔̌̽͜͜t̸̡̛͍̱̰̗̰͎͖͚͕̑̽ẏ̷̩̱̭̤͉̟͚̮͚̱̺̫̔̏̄͆́́͂̄̍̄̕̕̕͜͜f̸̙̙̣̩̦̟̮̗̳̰̣̈́́̐̃̂̓̓̔̈́͝ͅǫ̴̢̣͓͓̫͕̤̉̾̃u̷̢̡̲͙̖̔̍̂̈̇̎͂́̇̐̄͘͘͘ŗ̷̡̧͔͈̗̙͈̣̱̼̘͖̹̈̏̒̇̋̿̕͜͠",
"t̶̛̟͙̳̩̀̋̋͒͐͌͐̄͛̆͌̓̾̕͜h̵̰̠̺̿̇͑̽̑̏͗̎̍ï̵͖̗̭̞̬̦͎̠̜̭̪̱̺̙̘̐̐́̓̕r̸̨̨͔̥̱̩̹̺͙̼̘͓͖̥̺͊͂̏̈́̿͒̿̎̔͐̚͘t̶̲̖̜̀̒̔̊̿̄̓͂̂̀̿ÿ̵͇͇̼͖͍̻͉͔̰̘̯̲́͋̊f̷̼̑̋̒̓̌̈́̏̾̚͝͝͝í̸̗̱͕͖̻̬̐̆͌͝v̵̧̖͉̲͖̣̠̮͕̝̂̒̔͆ͅe̴̯͔͙̞̜̗̝̦̣͓̞̗̟͇̒̂̒̊͋͐̍͐͊̒͗͘͠",
"ţ̴̢̞͈̮̯̓̂͆͗̎̾̐͝͝h̸͉͎̠͍͍̟͍͆̋͐i̸̢̳̹̩͙͖̬̫̤̤͔̠̗̙͌̑͛͛̏̈́̄͌̽̀̔̚͘͝ŗ̸̨̡̭̮͕̪̼͖͎͂̑̉͌̈̏̀̃ͅt̷̛̥̞̒͆͛͋̓̈̓̓̋͘͜y̶̛͖̩͕̜̼̫̓́̽̋̉͊̊̆̆̍̐̀͝s̷̡͓̥̅̋͒͗͆̆̎̎̀͊i̶̡̹̫̣̩͔̪̪̺̳̯̬͌͌̎̇̀̐͜͝x̴̠̱̿̉͑́̏͛̍̀ͅͅͅ",
"t̶̥͉͕̟̤̞̰̯͎̮͎͎̦̔̈́̊͑̐͋̀̃̋́̂̐̀́̕h̸͚̹̦̤̰̖̥̰̮̖̬͒̈̚͜ͅi̶̡̛̛̞͉̰̘̹͉̝͖̣̜̮͖͓͛͒̔̂̑̊̅͛̄̎͝r̴̩̜̤͎̯̤̻̙̂̀̔͌̂̑̂̈́́͂̽͌͠͠͝ţ̴̧̛͍͈͇̻̜͙͙͕͉̠͗̈́͋̔͌̈́́̓̓ͅͅͅy̶̢̧̢̛̫̣̗̫̹̺̤̭͕͋̽͗̌͑͜s̶͇̜̔̄̈́͑̔̈̇͐͑̑̕͝͝ḙ̵̡̲̫̞̓̃̈́̑̆͐͋͆͆̈́̔͋͝͠v̶͈̜͚͙̻̳͇̥̗͉̄́̑̕͝e̷̛͎̭̹̯͔͒̓̄͆͊̓̋͒̕͝͝ͅn̶̨͈̙̝͕̜͉̺̥̯͉̭̥̍͂͝",
"t̵͎̬͙̪̠̫̜̖͖̖̱̳͔̂̂̍̉ȟ̸̻̞̓̇̄͂͒i̷̡̡̭̗͔̰̤̻̔͐̀̿͠r̴̡̙̱̮̖̱͍͓̥͕̄́͗̂͋͝ţ̴̨̞̟̲̰̖͖͓̹̦̗̭͇̹͌̅̃̄͑̎͒̈́̍̾̍̀͐̓͠ÿ̷̧̧̺̱̰͔͇̹́̓̓͋̄̑ͅe̸͕͇͙̻͖̪̞͖̻̔̀̍́̀̋͌̕͝͝ï̶̧̧̢̝̞̩̙̩̪̜̹̰̼̎͋̀̔̾͜͝g̵̢̡̝͔̘̏͋͆͑͐͐͆̒͘h̸̠̹̭̦̞̱͎̯̻̓̊̈́̐͊͘̕ͅͅţ̴͚̦̫̜̫̗̫̺̗̮͑̓̄́̊",
"ṭ̷̨̡̜̭͚̼͉̲̲̺̯̽̃́̀̾̓̆́͝h̵̡̝͚̫͉͖̺̻͍́̌̑͊͂̋̃̕ĭ̷̳̺̙͕̖͖͓̖͌͂̾̄̏̋̈́̅̆r̴͈̝̖̠̳̫̗͗̃͛̒ţ̷̡̡̙͚̭̗̭̦̻̭̏̓̎̕ͅŷ̷̨̢̛͎͇̱̗̳̹̞͚͓̔͒̄͑̚͠n̸̨̢͎͈̮̟͉̓̀̊̊̆̌̎͐̒̉͗͝ͅi̷̛̖̙͉̓́̇̓̀͛͊̓͝n̶̠̹͍͍̹̲͎̘̲̜̭͉̆e̴̟͕̹͉̙̳̪̖͖̔̚͜",
"f̶̢̛̛͈̘͙͇͙͙̮͚̓̈̿͑͊̉̌̂͋̔͆̃̈̿͂͑̏̕͜͠͠͠͝ơ̷̡̲͕̠̘̭̺͔͕̥͚̞͎̳̣̤̟͉̻̪͍̰̯̖̬̗͖̠̍̾̆͛̋̽͂̀̈́̓͌̆́̑̆́̑̑͒̋͋̀͒̆̾̑͠͠͠͝͝ͅŗ̴̨̙̠͎̝̠̘͔̘͍̙̭͙͖͌t̶̨̧̡̢̡̛̳̰͉̭̹͈̳̯͍͇̯̩̙͓͚̗͖͍̻̝̻̗̱̘̩͛̒̇̍̔̎͛̾̎͛̀̊̅͌̇͘̚͜͜͝͝͝ͅͅy̶̧̢̢͖̬͎͕̹̯͎̦̫̘̙̠̩̾̾̄̍̇͆̑͐̅̓͑̔̒͊͆̈́̅̄̈́̐͂̌͘ͅ",
"?̷̳̘̤̙̬̥̩̤̖͔͎̣̟̤̙͓̳̬̮̼͕̫̆͂͐̋͑̏?̶̰̼͎̜̦̇͛̂̈?̴̛͕͓̮̰̳̹̞͉̜̼̫͙̪̪̭͑̑̽́̉̃̋̌͑̍͗̇̇͂̌̍̚̕̕͝!̸̻̻͍̱̭̙̥͈͈͖̯͙̩̖͈͉̠̬̮̩̲͛͑̉̃͋͌̐̅̓̆̌̀́̀̊̿̀͋̓͒͘̚͝ͅ?̷̛̦͚̜̩͈̱͔̦̩̊̾̐͒͒͋̽̎̐̔̓͛̄̚͠ͅ!̷̡̛͍̖̜̦͕̼̭̬͕͓͇̣͍̦̯͔̖͍̉̔̈́̑͛͆̚̕ͅ?̴̢̡͈̰͉͎̥͇͖̹̝͙͇͉̻̇̈́͆"
]>>
You head out of your room.
Waiting for you at the table is
[[your family|daily_choices][$companion to "family"]]
[[your partner|daily_choices][$companion to "partner"]]
[[your cat|daily_choices][$companion to "cat"; $sanity = $sanity - 1]]<<if $sanity < 5>>You think it is <<showcycle 'time'>>.
<<elseif $sanity >= 5>>It is <<showcycle 'time'>>.
<</if>>
You decide you want to...
<<set _options to optionSetter()>><<set _time to getCycle()>>
<<for _i = 0; _i < _options.length; _i ++>>
[[_options[_i]]]
<</for>>
<<if _time == "night">>[[go to bed.|bed]]<</if>>
<<set $day += 1>>Good morning. Welcome to day <<print $scary_dates[$day]>> of social distancing. You <<set _sleep = $sleep[random(0,3)]>><<print _sleep>> You look out your window.
<<set $weather to weatherSetter()>>
It is <<print $weather>>
<<if $slept == true>>
[[You get out of bed|daily_choices]]
[[You stay in bed|stuck_in_bed]]
<<else>>
[[You start your day|daily_choices]]
[[You get in bed|stuck_in_bed]]
<</if>><<editcycle time increment 2>>You stay. You scroll, you fidget, you stare at the ceiling.
<<set $sanity -= 1>><<set $health -= 1>>
<<if ($health < 1)>>[[You're not feeling too well|health]]
<<elseif ($sanity < 1)>>[[You're crawling the walls|sanity]]
<<elseif ($resources < 1)>>[[You feel hollow|resources]]
<<else>>[[Get out of your room|daily_choices]]
<</if>><<set _time to getCycle()>><<set $sanity -= 1>><<set $health -= 1>>You lay in bed for hours, scrolling. You think you might have seen some of this before. You're not sure. Are you looping?
<<if ($health < 1)>>[[You're not feeling too well|health]]
<<elseif ($sanity < 1)>>[[You're crawling the walls|sanity]]
<<elseif ($resources < 1)>>[[You feel hollow|resources]]
<<else>>
<<if _time == "night">>You feel hollow when day finally breaks.<<set $health -= 2>><<set $health -= 1>><<set $slept = false>>
[[Forward|wake_up]]<<else>>[[Forward|daily_choices]]
<</if>>
<</if>>
<<set _time to getCycle()>><<set $health = 0 >>You can't be here anymore.
You climb the walls. You pace.
You argue with them. You fight.
It doesn't matter whether they're the problem or you are.
You can't listen to them anymore.
You leave.
<<if ($health < 1)>>[[You're not feeling too well|health]]
<<elseif ($sanity < 1)>>[[You're crawling the walls|sanity]]
<<elseif ($resources < 1)>>[[You feel hollow|resources]]
<<else>>
<<if _time == "night">>You feel hollow when day finally breaks.<<set $health -= 2>><<set $health -= 1>><<set $slept = false>>
[[Forward|wake_up]]<<else>>[[Forward|daily_choices]]
<</if>>
<</if>>You got sick and died. These things happen.You lost your mind. These things happen.You got hungry and died. These things happen.<<set _time to getCycle()>><<set $sanity -= 1>>You scream. You don't know what you're screaming about.
<<if ($health < 1)>>[[You're not feeling too well|health]]
<<elseif ($sanity < 1)>>[[You're crawling the walls|sanity]]
<<elseif ($resources < 1)>>[[You feel hollow|resources]]
<<else>>
<<if _time == "night">>You feel hollow when day finally breaks.<<set $health -= 2>><<set $health -= 1>><<set $slept = false>>
[[Forward|wake_up]]<<else>>[[Forward|daily_choices]]
<</if>>
<</if>><<set _time to getCycle()>><<set $sanity -= 1>>You and your family sit in the living room.
You don't talk.
You stare at the walls.
You don't know how the hours pass. All you know is that every time your brother sighs, your skin crawls. Every time your mother turns a page, you twitch. Every time your father drums his fingers, you vibrate out of your skin.
<<if ($health < 1)>>[[You're not feeling too well|health]]
<<elseif ($sanity < 1)>>[[You're crawling the walls|sanity]]
<<elseif ($resources < 1)>>[[You feel hollow|resources]]
<<else>>
<<if _time == "night">>You feel hollow when day finally breaks.<<set $health -= 2>><<set $health -= 1>><<set $slept = false>>
[[Forward|wake_up]]<<else>>[[Forward|daily_choices]]
<</if>>
<</if>><<set _time to getCycle()>><<set $sanity -= 1>>You walk out of your room, consider, and go back in.
You while away the hours out of sight.
<<if ($health < 1)>>[[You're not feeling too well|health]]
<<elseif ($sanity < 1)>>[[You're crawling the walls|sanity]]
<<elseif ($resources < 1)>>[[You feel hollow|resources]]
<<else>>
<<if _time == "night">>You feel hollow when day finally breaks.<<set $health -= 2>><<set $health -= 1>><<set $slept = false>>
[[Forward|wake_up]]<<else>>[[Forward|daily_choices]]
<</if>>
<</if>><<set _time to getCycle()>><<set $sanity -= 1>><<set $health += 1>>Your mom sits in front of the TV, she pats the couch besides her.
You watch the heads. They discuss, talk over each other. You look at your mom, looking at them. Is she actually taking any of this in? Their words blur together, but you do learn the new rules: this distance, these precautions.
You don't know if this is helping.
<<if ($health < 1)>>[[You're not feeling too well|health]]
<<elseif ($sanity < 1)>>[[You're crawling the walls|sanity]]
<<elseif ($resources < 1)>>[[You feel hollow|resources]]
<<else>>
<<if _time == "night">>You feel hollow when day finally breaks.<<set $health -= 2>><<set $health -= 1>><<set $slept = false>>
[[Forward|wake_up]]<<else>>[[Forward|daily_choices]]
<</if>>
<</if>><<set _time to getCycle()>><<set $sanity -= 1>><<set $health += 1>>You fuck your partner. At first this was fun, what else is there to do?
Now there isn't anything behind their eyes.
This distraction isn't working.
<<if ($health < 1)>>[[You're not feeling too well|health]]
<<elseif ($sanity < 1)>>[[You're crawling the walls|sanity]]
<<elseif ($resources < 1)>>[[You feel hollow|resources]]
<<else>>
<<if _time == "night">>You feel hollow when day finally breaks.<<set $health -= 2>><<set $health -= 1>><<set $slept = false>>
[[Forward|wake_up]]<<else>>[[Forward|daily_choices]]
<</if>>
<</if>><<set _time to getCycle()>><<set $sanity += 1>><<set $health += 1>><<set $resources -= 1>>You bump hips, you put on a little music. It's not your best work- one too many substitutions- but it's good.
<<if ($health < 1)>>[[You're not feeling too well|health]]
<<elseif ($sanity < 1)>>[[You're crawling the walls|sanity]]
<<elseif ($resources < 1)>>[[You feel hollow|resources]]
<<else>>
<<if _time == "night">>You feel hollow when day finally breaks.<<set $health -= 2>><<set $health -= 1>><<set $slept = false>>
[[Forward|wake_up]]<<else>>[[Forward|daily_choices]]
<</if>>
<</if>><<set $slept = true>>You get in, and you can't help but think, "wasn't I just here?"
[[You don't know when you fall asleep|wake_up]]<<set _time to getCycle()>>You just talk. It's nice. With everyone else, you talk in euphemism: "the way things are now," "with current events." Now, you don't. Nothing changes, but it feels good not to pretend it will.
<<if ($health < 1)>>[[You're not feeling too well|health]]
<<elseif ($sanity < 1)>>[[You're crawling the walls|sanity]]
<<elseif ($resources < 1)>>[[You feel hollow|resources]]
<<else>>
<<if _time == "night">>You feel hollow when day finally breaks.<<set $health -= 2>><<set $health -= 1>><<set $slept = false>>
[[Forward|wake_up]]<<else>>[[Forward|daily_choices]]
<</if>>
<</if>><<set _time to getCycle()>><<set $sanity = 0>>...before she kills you. You wake up, and there she sits heavy on your chest.
She's stealing from you, your food, your breath, your brain.
You have no choice.
<<if ($health < 1)>>[[You're not feeling too well|health]]
<<elseif ($sanity < 1)>>[[You're crawling the walls|sanity]]
<<elseif ($resources < 1)>>[[You feel hollow|resources]]
<<else>>
<<if _time == "night">>You feel hollow when day finally breaks.<<set $health -= 2>><<set $health -= 1>><<set $slept = false>>
[[Forward|wake_up]]<<else>>[[Forward|daily_choices]]
<</if>>
<</if>><<set _time to getCycle()>><<set $resources -= 1>><<set $sanity += 1>>There's a challenge going around: make your cat jump over a toilet paper tower. It doesn't go great, she decides to steam roll through it instead, but you think she'll garner a few likes. You feed her a few kibble bits as a treat.
<<if ($health < 1)>>[[You're not feeling too well|health]]
<<elseif ($sanity < 1)>>[[You're crawling the walls|sanity]]
<<elseif ($resources < 1)>>[[You feel hollow|resources]]
<<else>>
<<if _time == "night">>You feel hollow when day finally breaks.<<set $health -= 2>><<set $health -= 1>><<set $slept = false>>
[[Forward|wake_up]]<<else>>[[Forward|daily_choices]]
<</if>>
<</if>><<set _time to getCycle()>><<set $sanity += 1>>Your classes have gotten difficult to sit through, but your kitty recieves rave reviews in class today. She might bite your hand a few times, but it's worth it.
<<if ($health < 1)>>[[You're not feeling too well|health]]
<<elseif ($sanity < 1)>>[[You're crawling the walls|sanity]]
<<elseif ($resources < 1)>>[[You feel hollow|resources]]
<<else>>
<<if _time == "night">>You feel hollow when day finally breaks.<<set $health -= 2>><<set $health -= 1>><<set $slept = false>>
[[Forward|wake_up]]<<else>>[[Forward|daily_choices]]
<</if>>
<</if>><<set _time to getCycle()>>You make yourself a cuppa, and sit down to do some reading. Nothing you were too excited for, you read what you have to nowadays. Your cat joins in, curls up on top off you and warms you like a furry furnace. You almost doze off. You're grateful for her.
<<if ($health < 1)>>[[You're not feeling too well|health]]
<<elseif ($sanity < 1)>>[[You're crawling the walls|sanity]]
<<elseif ($resources < 1)>>[[You feel hollow|resources]]
<<else>>
<<if _time == "night">>You feel hollow when day finally breaks.<<set $health -= 2>><<set $health -= 1>><<set $slept = false>>
[[Forward|wake_up]]<<else>>[[Forward|daily_choices]]
<</if>>
<</if>><<set _time to getCycle()>><<set $resources -= 1>><<set $sanity += 1>>You'll admit it, you have gone overboard. The toys you ordered for your cat have arrived from Amazoom and you didn't realize how many you were buying. You coat them all in catnip, throw them around your room, and watch her go wild for them.
<<if ($health < 1)>>[[You're not feeling too well|health]]
<<elseif ($sanity < 1)>>[[You're crawling the walls|sanity]]
<<elseif ($resources < 1)>>[[You feel hollow|resources]]
<<else>>
<<if _time == "night">>You feel hollow when day finally breaks.<<set $health -= 2>><<set $health -= 1>><<set $slept = false>>
[[Forward|wake_up]]<<else>>[[Forward|daily_choices]]
<</if>>
<</if>><<set _time to getCycle()>><<set $sanity -= 1>><<set $health -= 1>>It's a cesspool, as expected. But have your friends gotten funnier since this started? Maybe you just miss them more.
<<if ($health < 1)>>[[You're not feeling too well|health]]
<<elseif ($sanity < 1)>>[[You're crawling the walls|sanity]]
<<elseif ($resources < 1)>>[[You feel hollow|resources]]
<<else>>
<<if _time == "night">>You feel hollow when day finally breaks.<<set $health -= 2>><<set $health -= 1>><<set $slept = false>>
[[Forward|wake_up]]<<else>>[[Forward|daily_choices]]
<</if>>
<</if>><<set _time to getCycle()>><<set $sanity -= 1>><<set $health -= 1>>On your archipelago, all is well. Friends come to visit you, you collect strange resources, you build your zoo crossing house and it looks better than your own home. You imagine yourself among your villagers. Their lives are more real to you than your own some days.
<<if ($health < 1)>>[[You're not feeling too well|health]]
<<elseif ($sanity < 1)>>[[You're crawling the walls|sanity]]
<<elseif ($resources < 1)>>[[You feel hollow|resources]]
<<else>>
<<if _time == "night">>You feel hollow when day finally breaks.<<set $health -= 2>><<set $health -= 1>><<set $slept = false>>
[[Forward|wake_up]]<<else>>[[Forward|daily_choices]]
<</if>>
<</if>><<set _time to getCycle()>><<set $health -= 1>><<set $resources += 2>>You hate this, you fear this. You used to love groccery shopping; wandering the aisles, directionless, was a past-time for you. Now the red tape six feet away on the floor feels like the edge of a cliff, get too close and you might fall off. The masks feel pointless, you can't get it to sit right on your face.
You take home what you could get of what you wanted, and wonder whether you should leave it all outside for awhile, or spray it down. In the end, you do neither.
<<if ($health < 1)>>[[You're not feeling too well|health]]
<<elseif ($sanity < 1)>>[[You're crawling the walls|sanity]]
<<elseif ($resources < 1)>>[[You feel hollow|resources]]
<<else>>
<<if _time == "night">>You feel hollow when day finally breaks.<<set $health -= 2>><<set $health -= 1>><<set $slept = false>>
[[Forward|wake_up]]<<else>>[[Forward|daily_choices]]
<</if>>
<</if>><<set _time to getCycle()>><<set $sanity += 1>><<set $health -= 1>><<set $resources -= 1>>You give in. It looks appealing, and nothing feels meaningful. It's actually pretty good, but the photo you take of it feels shameful.
<<if ($health < 1)>>[[You're not feeling too well|health]]
<<elseif ($sanity < 1)>>[[You're crawling the walls|sanity]]
<<elseif ($resources < 1)>>[[You feel hollow|resources]]
<<else>>
<<if _time == "night">>You feel hollow when day finally breaks.<<set $health -= 2>><<set $health -= 1>><<set $slept = false>>
[[Forward|wake_up]]<<else>>[[Forward|daily_choices]]
<</if>>
<</if>><<set _time to getCycle()>><<set $sanity += 1>>Shakespeare some plays during some plague, right? You're no shakespear, but you might as well make a good faith effort at using the time you have. It's satisfying, even if you aren't as focused as you would be otherwise. What does it matter when you have this much time?
<<if ($health < 1)>>[[You're not feeling too well|health]]
<<elseif ($sanity < 1)>>[[You're crawling the walls|sanity]]
<<elseif ($resources < 1)>>[[You feel hollow|resources]]
<<else>>
<<if _time == "night">>You feel hollow when day finally breaks.<<set $health -= 2>><<set $health -= 1>><<set $slept = false>>
[[Forward|wake_up]]<<else>>[[Forward|daily_choices]]
<</if>>
<</if>><<set _time to getCycle()>><<set $sanity -= 1>>You bed whispers sweet nothings at you, and you return to her. This nap isn't good. You wake up worse than you went in, angry when you arise 3 hours later. You wonder what this has done to your sleep cycle. Probably nothing good.
<<if ($health < 1)>>[[You're not feeling too well|health]]
<<elseif ($sanity < 1)>>[[You're crawling the walls|sanity]]
<<elseif ($resources < 1)>>[[You feel hollow|resources]]
<<else>>
<<if _time == "night">>You feel hollow when day finally breaks.<<set $health -= 2>><<set $health -= 1>><<set $slept = false>>
[[Forward|wake_up]]<<else>>[[Forward|daily_choices]]
<</if>>
<</if>><<set _time to getCycle()>><<set $sanity -= 1>>You plan the perfect day. You're going big: a haircut and dinner out all in one day. You want to assemble everyone you've ever felt even a little positive towards and hug them. You want to leave your house so badly it makes you ache.
<<if ($health < 1)>>[[You're not feeling too well|health]]
<<elseif ($sanity < 1)>>[[You're crawling the walls|sanity]]
<<elseif ($resources < 1)>>[[You feel hollow|resources]]
<<else>>
<<if _time == "night">>You feel hollow when day finally breaks.<<set $health -= 2>><<set $health -= 1>><<set $slept = false>>
[[Forward|wake_up]]<<else>>[[Forward|daily_choices]]
<</if>>
<</if>><<set _time to getCycle()>><<set $resources -= 1>><<set $health += 1>>It's nothing fancy. You're kind of tired of eating beans. You think maybe you'll become a bean if this goes on too long.
<<if ($health < 1)>>[[You're not feeling too well|health]]
<<elseif ($sanity < 1)>>[[You're crawling the walls|sanity]]
<<elseif ($resources < 1)>>[[You feel hollow|resources]]
<<else>>
<<if _time == "night">>You feel hollow when day finally breaks.<<set $health -= 2>><<set $health -= 1>><<set $slept = false>>
[[Forward|wake_up]]<<else>>[[Forward|daily_choices]]
<</if>>
<</if>><<set _time to getCycle()>><<set $health += 1>>This makes you hate yourself slightly, but at least you're learning them in an ironic way, right? You're a little tired when you're done, you didn't realize how sedentary you'd become. When this is over, you're going to go out with your friends, get drunk off your ass, and show off.
<<if ($health < 1)>>[[You're not feeling too well|health]]
<<elseif ($sanity < 1)>>[[You're crawling the walls|sanity]]
<<elseif ($resources < 1)>>[[You feel hollow|resources]]
<<else>>
<<if _time == "night">>You feel hollow when day finally breaks.<<set $health -= 2>><<set $health -= 1>><<set $slept = false>>
[[Forward|wake_up]]<<else>>[[Forward|daily_choices]]
<</if>>
<</if>><<set _time to getCycle()>><<set $sanity += 1>>You write pages. Your writing style veers Dickinsonian. Maybe you shouldn't send this? It still feels good just to write, even if you aren't sure you want to burden your friend.
<<if ($health < 1)>>[[You're not feeling too well|health]]
<<elseif ($sanity < 1)>>[[You're crawling the walls|sanity]]
<<elseif ($resources < 1)>>[[You feel hollow|resources]]
<<else>>
<<if _time == "night">>You feel hollow when day finally breaks.<<set $health -= 2>><<set $health -= 1>><<set $slept = false>>
[[Forward|wake_up]]<<else>>[[Forward|daily_choices]]
<</if>>
<</if>><<set _time to getCycle()>><<set $sanity -= 2>>You know the plaster intimately. Is that crack new? Was it always there? You spend an enraptured half hour watching a roach- palmetto bug as your landlord calls them- crawl its way across your ceiling. You envy it. It can't be so easily killed as you can.
<<if ($health < 1)>>[[You're not feeling too well|health]]
<<elseif ($sanity < 1)>>[[You're crawling the walls|sanity]]
<<elseif ($resources < 1)>>[[You feel hollow|resources]]
<<else>>
<<if _time == "night">>You feel hollow when day finally breaks.<<set $health -= 2>><<set $health -= 1>><<set $slept = false>>
[[Forward|wake_up]]<<else>>[[Forward|daily_choices]]
<</if>>
<</if>><<set _time to getCycle()>><<set $health -= 1>>What else is there to do? Why even be concious?
<<if ($health < 1)>>[[You're not feeling too well|health]]
<<elseif ($sanity < 1)>>[[You're crawling the walls|sanity]]
<<elseif ($resources < 1)>>[[You feel hollow|resources]]
<<else>>
<<if _time == "evening">><<set $slept = true>><<editcycle time increment 1>>
[[Forward|wake_up]]<<else>>[[Forward|daily_choices]]
<</if>>
<</if>><<set _time to getCycle()>><<set $sanity -= 1>>Why did you do this? You are fascinated, gripped. You want to run a sociological study. You consider that maybe the reason people enjoy this show is because it doesn't remind them of the outside world, at least not one they recognize because it's so far removed from any reality.
<<if ($health < 1)>>[[You're not feeling too well|health]]
<<elseif ($sanity < 1)>>[[You're crawling the walls|sanity]]
<<elseif ($resources < 1)>>[[You feel hollow|resources]]
<<else>>
<<if _time == "night">>You feel hollow when day finally breaks.<<set $health -= 2>><<set $health -= 1>><<set $slept = false>>
[[Forward|wake_up]]<<else>>[[Forward|daily_choices]]
<</if>>
<</if>><<set _time to getCycle()>><<set $sanity +=1>><<set $resources -= 1>>Your mom gave you a focaccia recipe, so you decide to rise it in the fridge overnight. You like handling the dough, it's like putty. It's also nice to be close to a living thing, even if you're going to murder it in the morning at 350.
<<if ($health < 1)>>[[You're not feeling too well|health]]
<<elseif ($sanity < 1)>>[[You're crawling the walls|sanity]]
<<elseif ($resources < 1)>>[[You feel hollow|resources]]
<<else>>
<<if _time == "night">>You feel hollow when day finally breaks.<<set $health -= 2>><<set $health -= 1>><<set $slept = false>>
[[Forward|wake_up]]<<else>>[[Forward|daily_choices]]
<</if>>
<</if>><<set _time to getCycle()>><<set $sanity += 1>><<set $resources -= 1>>You and your friend planned this for a week. You light a candle, pour yourself a glass of wine, and eat elderly fried rice you got carryout. You even put on your collaborative Dotify playlist. You end up staying there for hours, you talk mostly about the things you want to do, rather than the things you are doing.
<<if ($health < 1)>>[[You're not feeling too well|health]]
<<elseif ($sanity < 1)>>[[You're crawling the walls|sanity]]
<<elseif ($resources < 1)>>[[You feel hollow|resources]]
<<else>>
<<if _time == "night">>You feel hollow when day finally breaks.<<set $health -= 2>><<set $health -= 1>><<set $slept = false>>
[[Forward|wake_up]]<<else>>[[Forward|daily_choices]]
<</if>>
<</if>><<set _time to getCycle()>><<set $sanity += 1>><<set $health += 1>>You've read that this helps people handle stress. You're unconvinved, it might be pseudo-science. But when you do finally slip into stream, there's a relief.
<<if ($health < 1)>>[[You're not feeling too well|health]]
<<elseif ($sanity < 1)>>[[You're crawling the walls|sanity]]
<<elseif ($resources < 1)>>[[You feel hollow|resources]]
<<else>>
<<if _time == "night">>You feel hollow when day finally breaks.<<set $health -= 2>><<set $health -= 1>><<set $slept = false>>
[[Forward|wake_up]]<<else>>[[Forward|daily_choices]]
<</if>>
<</if>><<set _time to getCycle()>><<set $sanity -=2>><<set $resources -= 3>>It takes hours, all night. When you're done you have piles of trash bags. Clothes, old report cards, everything. You fear, as dawn begins to break, that your choices may have been colored by your current situation: of course that swimsuit doesn't bring you joy, all of the beaches are closed. This is also when it occurs to you that you probably can't donate any of this right now. So you sit in your house, now empty except for black garbage bags in the corner.
<<if ($health < 1)>>[[You're not feeling too well|health]]
<<elseif ($sanity < 1)>>[[You're crawling the walls|sanity]]
<<elseif ($resources < 1)>>[[You feel hollow|resources]]
<<else>>
<<if _time == "night">>You feel hollow when day finally breaks.<<set $health -= 2>><<set $health -= 1>><<set $slept = false>>
[[Forward|wake_up]]<<else>>[[Forward|daily_choices]]
<</if>>
<</if>><<set _time to getCycle()>><<set $sanity -=1>><<set $resources -= 3>>You start scrolling Amazoom, and you add product after product to your cart. You buy everything from embroidery thread, because of course your going to learn to embroider, to a sheer robe trimmed in feathers. Should you start an only followers? Or maybe an embroidery instagram? Or maybe an asmr channel where you whisper about embroider while wearing this robe.
It all seems like less of a good idea in the morning.
<<if ($health < 1)>>[[You're not feeling too well|health]]
<<elseif ($sanity < 1)>>[[You're crawling the walls|sanity]]
<<elseif ($resources < 1)>>[[You feel hollow|resources]]
<<else>>
<<if _time == "night">>You feel hollow when day finally breaks.<<set $health -= 2>><<set $health -= 1>><<set $slept = false>>
[[Forward|wake_up]]<<else>>[[Forward|daily_choices]]
<</if>>
<</if>><<set _time to getCycle()>><<set $sanity -=1>><<set $health -= 5>>In hindsight, this might have been a bad idea. Your neighbor seems to have a loose understanding of six feet. She talks about how she doesn't undertsand the masks, and bemoans that she can't get her roots colored. It isn't the human connection you wanted.
<<if ($health < 1)>>[[You're not feeling too well|health]]
<<elseif ($sanity < 1)>>[[You're crawling the walls|sanity]]
<<elseif ($resources < 1)>>[[You feel hollow|resources]]
<<else>>
<<if _time == "night">>You feel hollow when day finally breaks.<<set $health -= 2>><<set $health -= 1>><<set $slept = false>>
[[Forward|wake_up]]<<else>>[[Forward|daily_choices]]
<</if>>
<</if>><<set _time to getCycle()>><<set $sanity +=1>>It's beautiful out, you're grateful you went outside. Is it just you, or has this spring been more beautiful than others? Maybe it's just that you're being kept from it.
<<if ($health < 1)>>[[You're not feeling too well|health]]
<<elseif ($sanity < 1)>>[[You're crawling the walls|sanity]]
<<elseif ($resources < 1)>>[[You feel hollow|resources]]
<<else>>
<<if _time == "night">>You feel hollow when day finally breaks.<<set $health -= 2>><<set $health -= 1>><<set $slept = false>>
[[Forward|wake_up]]<<else>>[[Forward|daily_choices]]
<</if>>
<</if>><<set _time to getCycle()>><<set $sanity +=1>><<set $resources -= 1>><<set $health += 1>>You pack a sandwich and head out. All the national parks are open and there are no rangers at the station. You pick a trail whihc wouldn't have been ambitious for you before this, but seems to be now. You're winded by the end, but grateful to have gone outside anyways.
<<if ($health < 1)>>[[You're not feeling too well|health]]
<<elseif ($sanity < 1)>>[[You're crawling the walls|sanity]]
<<elseif ($resources < 1)>>[[You feel hollow|resources]]
<<else>>
<<if _time == "night">>You feel hollow when day finally breaks.<<set $health -= 2>><<set $health -= 1>><<set $slept = false>>
[[Forward|wake_up]]<<else>>[[Forward|daily_choices]]
<</if>>
<</if>> <<set _time to getCycle()>><<set $sanity -=2>>This sucks, doesn't it? It must be rough for them too. You whisper at your fiddle leaf, you caress your anthurium. You breath heavily at them to give them a little treat. You feel their gratitude in the way their leaves shiver.
<<if ($health < 1)>>[[You're not feeling too well|health]]
<<elseif ($sanity < 1)>>[[You're crawling the walls|sanity]]
<<elseif ($resources < 1)>>[[You feel hollow|resources]]
<<else>>
<<if _time == "night">>You feel hollow when day finally breaks.<<set $health -= 2>><<set $health -= 1>><<set $slept = false>>
[[Forward|wake_up]]<<else>>[[Forward|daily_choices]]
<</if>>
<</if>> <<set _time to getCycle()>><<set $sanity -=1>><<set $health -= 1>>They're really cute, aren't they? They've been set loose in the aquarium because there aren't any visitors. You like to watch them watch the other fish.
You wish someone would set you loose in a bigger cage too.
<<if ($health < 1)>>[[You're not feeling too well|health]]
<<elseif ($sanity < 1)>>[[You're crawling the walls|sanity]]
<<elseif ($resources < 1)>>[[You feel hollow|resources]]
<<else>>
<<if _time == "night">>You feel hollow when day finally breaks.<<set $health -= 2>><<set $health -= 1>><<set $slept = false>>
[[Forward|wake_up]]<<else>>[[Forward|daily_choices]]
<</if>>
<</if>> <<set _time to getCycle()>><<set $sanity -=1>><<set $resources -= 1>>In a fit of whimsy, you decide that you're going to use this time to make a plan. You're finally going to go to that place you've always meant to go to. You feel immediately stymied when you Oogle the place: the first search result is about the death toll there. It steals your inspiration. You close your computer.
<<if ($health < 1)>>[[You're not feeling too well|health]]
<<elseif ($sanity < 1)>>[[You're crawling the walls|sanity]]
<<elseif ($resources < 1)>>[[You feel hollow|resources]]
<<else>>
<<if _time == "night">>You feel hollow when day finally breaks.<<set $health -= 2>><<set $health -= 1>><<set $slept = false>>
[[Forward|wake_up]]<<else>>[[Forward|daily_choices]]
<</if>>
<</if>> <<set _time to getCycle()>><<set $sanity +=1>><<set $resources -= 1>><<set $health += 1>>You're finally getting that bikini body gotdamnit. You use some wine bottles as weights. You go the whole nine yards, dipping on chairs, going up and down stairs. It doesn't the same as the gym does; you didn't realize how integral looking at other sweaty people was to your gym experience.
<<if ($health < 1)>>[[You're not feeling too well|health]]
<<elseif ($sanity < 1)>>[[You're crawling the walls|sanity]]
<<elseif ($resources < 1)>>[[You feel hollow|resources]]
<<else>>
<<if _time == "night">>You feel hollow when day finally breaks.<<set $health -= 2>><<set $health -= 1>><<set $slept = false>>
[[Forward|wake_up]]<<else>>[[Forward|daily_choices]]
<</if>>
<</if>> <<set _time to getCycle()>><<set $health -= 10>> You set out. It's chillier than you think it will be. The weather always manages to surprise you these days. You wish you'd grabbed a jacket. Places you've been hundreds of times are rendered surreal in their emptiness. The neighborhood squirrels look like they're going feral because all of the garbage cans are empty, and they get too close. You let them- at least something is still willing to get close to you.
<<if ($health < 1)>>[[You're not feeling too well|health]]
<<elseif ($sanity < 1)>>[[You're crawling the walls|sanity]]
<<elseif ($resources < 1)>>[[You feel hollow|resources]]
<<else>>
<<if _time == "night">>You feel hollow when day finally breaks.<<set $health -= 2>><<set $health -= 1>><<set $slept = false>>
[[Forward|wake_up]]<<else>>[[Forward|daily_choices]]
<</if>>
<</if>> <<set _time to getCycle()>><<set $sanity -=1>><<set $resources -= 1>>You don't think this is better when you're done, just different.
<<if ($health < 1)>>[[You're not feeling too well|health]]
<<elseif ($sanity < 1)>>[[You're crawling the walls|sanity]]
<<elseif ($resources < 1)>>[[You feel hollow|resources]]
<<else>>
<<if _time == "night">>You feel hollow when day finally breaks.<<set $health -= 2>><<set $health -= 1>><<set $slept = false>>
[[Forward|wake_up]]<<else>>[[Forward|daily_choices]]
<</if>>
<</if>> <<set _time to getCycle()>><<set $sanity -=3>>
Back and forth.
Back and forth.
Back and forth.
Back and forth.
Back and forth.
Back and forth.
Back and forth.
Back and forth.
Back and forth.
Back and forth.
<<if ($health < 1)>>[[You're not feeling too well|health]]
<<elseif ($sanity < 1)>>[[You're crawling the walls|sanity]]
<<elseif ($resources < 1)>>[[You feel hollow|resources]]
<<else>>
<<if _time == "night">>You feel hollow when day finally breaks.<<set $health -= 2>><<set $health -= 1>><<set $slept = false>>
[[Forward|wake_up]]<<else>>[[Forward|daily_choices]]
<</if>>
<</if>> <<set _time to getCycle()>><<set $sanity -=1>><<set $resources -= 1>>The exercise isn't supposed to uplift you, but it depresses you in two specific ways.
1. The list of people you care about is shorter than you thought it would be.
2. You don't have anything to give even the people on this short list.
You should have guessed will making was for rich people.
<<if ($health < 1)>>[[You're not feeling too well|health]]
<<elseif ($sanity < 1)>>[[You're crawling the walls|sanity]]
<<elseif ($resources < 1)>>[[You feel hollow|resources]]
<<else>>
<<if _time == "night">>You feel hollow when day finally breaks.<<set $health -= 2>><<set $health -= 1>><<set $slept = false>>
[[Forward|wake_up]]<<else>>[[Forward|daily_choices]]
<</if>>
<</if>> <<set _time to getCycle()>><<set $sanity -=2>><<set $resources -= 1>>You got desperate. Your regret is immediate. You vow that for at least a few weeks you won't turn your video on for any woosh calls.
<<if ($health < 1)>>[[You're not feeling too well|health]]
<<elseif ($sanity < 1)>>[[You're crawling the walls|sanity]]
<<elseif ($resources < 1)>>[[You feel hollow|resources]]
<<else>>
<<if _time == "night">>You feel hollow when day finally breaks.<<set $health -= 2>><<set $health -= 1>><<set $slept = false>>
[[Forward|wake_up]]<<else>>[[Forward|daily_choices]]
<</if>>
<</if>> <<set _time to getCycle()>><<set $sanity -=2>>This doesn't make you feel better like you wanted it to. The plans are too indefinite. You can't plan around season, time, or income. What does that leave?
<<if ($health < 1)>>[[You're not feeling too well|health]]
<<elseif ($sanity < 1)>>[[You're crawling the walls|sanity]]
<<elseif ($resources < 1)>>[[You feel hollow|resources]]
<<else>>
<<if _time == "night">>You feel hollow when day finally breaks.<<set $health -= 2>><<set $health -= 1>><<set $slept = false>>
[[Forward|wake_up]]<<else>>[[Forward|daily_choices]]
<</if>>
<</if>> <<set _time to getCycle()>><<set $resources -= 1>>Escapism never hurt anyone, right? You're not so sure. You make popcorn anyways. You sit with your head in your mom's lap.
<<if ($health < 1)>>[[You're not feeling too well|health]]
<<elseif ($sanity < 1)>>[[You're crawling the walls|sanity]]
<<elseif ($resources < 1)>>[[You feel hollow|resources]]
<<else>>
<<if _time == "night">>You feel hollow when day finally breaks.<<set $health -= 2>><<set $health -= 1>><<set $slept = false>>
[[Forward|wake_up]]<<else>>[[Forward|daily_choices]]
<</if>>
<</if>> <<set _time to getCycle()>><<set $sanity +=1>><<set $resources -= 1>><<set $health += 1>>At some point you start to feel like a pig rollling in shit. At some point you realize your family kind of feels the same way. So you cast open the windows, beat the carpets, and get the nooks you haven't touched in awhile. You feel a little guilty for every paper towel you have to use: paper towels are emergency toilet paper.
At the end, you're enjoyably weary. The energy in the house also feels better; maybe you cast out some of the fear with the cobwebs.
<<if ($health < 1)>>[[You're not feeling too well|health]]
<<elseif ($sanity < 1)>>[[You're crawling the walls|sanity]]
<<elseif ($resources < 1)>>[[You feel hollow|resources]]
<<else>>
<<if _time == "night">>You feel hollow when day finally breaks.<<set $health -= 2>><<set $health -= 1>><<set $slept = false>>
[[Forward|wake_up]]<<else>>[[Forward|daily_choices]]
<</if>>
<</if>> <<set _time to getCycle()>><<set $sanity += 1>><<set $resources -= 3>>You put on a little music, you dig up recipes you haven't touched in awhile. You're kitchen feels a little too full, and you have to jostle to get around. But the end product is worth it. You've made a few substitutions, but they work. You're all so tired of going for the path of least resistance, that putting effort into this meal feels cook.
<<if ($health < 1)>>[[You're not feeling too well|health]]
<<elseif ($sanity < 1)>>[[You're crawling the walls|sanity]]
<<elseif ($resources < 1)>>[[You feel hollow|resources]]
<<else>>
<<if _time == "night">>You feel hollow when day finally breaks.<<set $health -= 2>><<set $health -= 1>><<set $slept = false>>
[[Forward|wake_up]]<<else>>[[Forward|daily_choices]]
<</if>>
<</if>> <<set _time to getCycle()>><<set $sanity +=1>><<set $resources -= 1>>The competition gets unreasonably high. It feels good to have a small, concrete goal. A win state, a lose state, progress. You bet over cheese snacks and favors.
<<if ($health < 1)>>[[You're not feeling too well|health]]
<<elseif ($sanity < 1)>>[[You're crawling the walls|sanity]]
<<elseif ($resources < 1)>>[[You feel hollow|resources]]
<<else>>
<<if _time == "night">>You feel hollow when day finally breaks.<<set $health -= 2>><<set $health -= 1>><<set $slept = false>>
[[Forward|wake_up]]<<else>>[[Forward|daily_choices]]
<</if>>
<</if>> <<set _time to getCycle()>><<set $sanity -=3>>You don't regret calling her, but it does make things worse. There have been cases around her and she is terrified. You can't do anything about it. You can't go see her. You can't mitigate her fear. She spends all day reading the news you've been avoiding, and so filters it to you half-remembered and half-baked. You spend all day imagining her trying to online order groceries when she doesn't even know how to video call you.
<<if ($health < 1)>>[[You're not feeling too well|health]]
<<elseif ($sanity < 1)>>[[You're crawling the walls|sanity]]
<<elseif ($resources < 1)>>[[You feel hollow|resources]]
<<else>>
<<if _time == "night">>You feel hollow when day finally breaks.<<set $health -= 2>><<set $health -= 1>><<set $slept = false>>
[[Forward|wake_up]]<<else>>[[Forward|daily_choices]]
<</if>>
<</if>> <<set _time to getCycle()>><<set $sanity -=3>>You don't regret calling them, but it does make things worse. There have been many cases around them and your partner is terrified. You can't do anything about it. You can't go see them. You can't mitigate your partner's fear. Their fear becomes a tangible thing in the house, a cloud you can't escape.
<<if ($health < 1)>>[[You're not feeling too well|health]]
<<elseif ($sanity < 1)>>[[You're crawling the walls|sanity]]
<<elseif ($resources < 1)>>[[You feel hollow|resources]]
<<else>>
<<if _time == "night">>You feel hollow when day finally breaks.<<set $health -= 2>><<set $health -= 1>><<set $slept = false>>
[[Forward|wake_up]]<<else>>[[Forward|daily_choices]]
<</if>>
<</if>> <<set _time to getCycle()>><<set $sanity -=1>>She won't stop yowling.
She won't stop batting at the door.
She won't stop.
<<if ($health < 1)>>[[You're not feeling too well|health]]
<<elseif ($sanity < 1)>>[[You're crawling the walls|sanity]]
<<elseif ($resources < 1)>>[[You feel hollow|resources]]
<<else>>
<<if _time == "night">>You feel hollow when day finally breaks.<<set $health -= 2>><<set $health -= 1>><<set $slept = false>>
[[Forward|wake_up]]<<else>>[[Forward|daily_choices]]
<</if>>
<</if>> <<set _time to getCycle()>><<set $health -=2>>There's nothing else to do really. Might as well boredom eat.
<<if ($health < 1)>>[[You're not feeling too well|health]]
<<elseif ($sanity < 1)>>[[You're crawling the walls|sanity]]
<<elseif ($resources < 1)>>[[You feel hollow|resources]]
<<else>>
<<if _time == "night">>You feel hollow when day finally breaks.<<set $health -= 2>><<set $health -= 1>><<set $slept = false>>
[[Forward|wake_up]]<<else>>[[Forward|daily_choices]]
<</if>>
<</if>> <<set _time to getCycle()>><<set $sanity -=1>>It made you feel like the most boring person in the world. You're deeply, deeply tired of asking people how they are.
<<if ($health < 1)>>[[You're not feeling too well|health]]
<<elseif ($sanity < 1)>>[[You're crawling the walls|sanity]]
<<elseif ($resources < 1)>>[[You feel hollow|resources]]
<<else>>
<<if _time == "night">>You feel hollow when day finally breaks.<<set $health -= 2>><<set $health -= 1>><<set $slept = false>>
[[Forward|wake_up]]<<else>>[[Forward|daily_choices]]
<</if>>
<</if>> <<set _time to getCycle()>><<set $sanity += 1>>It's weirdly cathartic. It's a horrible approximation of a real club, but the strangeness is actually part of the charm.
<<if ($health < 1)>>[[You're not feeling too well|health]]
<<elseif ($sanity < 1)>>[[You're crawling the walls|sanity]]
<<elseif ($resources < 1)>>[[You feel hollow|resources]]
<<else>>
<<if _time == "night">>You feel hollow when day finally breaks.<<set $health -= 2>><<set $health -= 1>><<set $slept = false>>
[[Forward|wake_up]]<<else>>[[Forward|daily_choices]]
<</if>>
<</if>> <<set _time to getCycle()>><<set $sanity -= 4>>Time is both too fast and too slow.
<<if ($health < 1)>>[[You're not feeling too well|health]]
<<elseif ($sanity < 1)>>[[You're crawling the walls|sanity]]
<<elseif ($resources < 1)>>[[You're hungry|resources]]
<<else>>
<<if _time == "night">>You feel hollow when day finally breaks.<<set $health -= 2>><<set $health -= 1>><<set $slept = false>>
[[Forward|wake_up]]<<else>>[[Forward|daily_choices]]
<</if>>
<</if>><<set _time to getCycle()>><<set $sanity -= 1>>You don't even succeed in napping really. You just lay there. Somehow both catatonic and apoplectic.
<<if ($health < 1)>>[[You're not feeling too well|health]]
<<elseif ($sanity < 1)>>[[You're crawling the walls|sanity]]
<<elseif ($resources < 1)>>[[You're hungry|resources]]
<<else>>
<<if _time == "night">>You feel hollow when day finally breaks.<<set $health -= 2>><<set $health -= 1>><<set $slept = false>>
[[Forward|wake_up]]<<else>>[[Forward|daily_choices]]
<</if>>
<</if>><<set _time to getCycle()>><<set $sanity -= 1>>You spend far more time attempting to talk to people than you spend talking to people. You make plans you don't keep, but you also don't remember anyone calling you on missed appointments.
Have you ever actually made a plan? Or have you only talked about making plans? Is there a difference? You don't know.
<<if ($health < 1)>>[[You're not feeling too well|health]]
<<elseif ($sanity < 1)>>[[You're crawling the walls|sanity]]
<<elseif ($resources < 1)>>[[You're hungry|resources]]
<<else>>
<<if _time == "night">>You feel hollow when day finally breaks.<<set $health -= 2>><<set $health -= 1>><<set $slept = false>>
[[Forward|wake_up]]<<else>>[[Forward|daily_choices]]
<</if>>
<</if>><<set _time to getCycle()>><<set $sanity += 1>>You have a beer on a lawn chair while shouting at a neighbor. It feels both absurd and exactly right.
<<if ($health < 1)>>[[You're not feeling too well|health]]
<<elseif ($sanity < 1)>>[[You're crawling the walls|sanity]]
<<elseif ($resources < 1)>>[[You're hungry|resources]]
<<else>>
<<if _time == "night">>You feel hollow when day finally breaks.<<set $health -= 2>><<set $health -= 1>><<set $slept = false>>
[[Forward|wake_up]]<<else>>[[Forward|daily_choices]]
<</if>>
<</if>><<set _time to getCycle()>>You watch the cars go past, you watch the few people go past. You never thought it would be possible to be so lonely for strangers. You want to embed yourself in the life of every person who passes by, even if through saying hello. You simultaneously believe that all of their lives must be better than yours, and that all of their lives must be worse. Horrible things are happening somewhere, you know.
<<if ($health < 1)>>[[You're not feeling too well|health]]
<<elseif ($sanity < 1)>>[[You're crawling the walls|sanity]]
<<elseif ($resources < 1)>>[[You're hungry|resources]]
<<else>>
<<if _time == "night">>You feel hollow when day finally breaks.<<set $health -= 2>><<set $health -= 1>><<set $slept = false>>
[[Forward|wake_up]]<<else>>[[Forward|daily_choices]]
<</if>>
<</if>>